You can place solar panels graves turrets idk about modded ones sandbags and crops not trees.
Rimworld solar panel or wind turbine.
There is no such thing as wind direction in this game so orientation of the turbines doesn t matter.
There is no such thing as wind direction in this game so orientation of the turbines doesn t matter.
Wind has higher max output but is almost always changing on the other hand it is immune to eclipses.
Just make sure you leave space so you can get to the wind turbine later when it breaks down.
Solar makes a bit less but you can place them infront of and behind wind turbines.
An important thing to note is that neither solar panels nor crop fields block the turbines and so can be placed in their wind zones for compact.
Both need batteries to ensure 24 7 power demands met.
Geothermals make a lot of power but are very expensive need research and can only go on steam vents.
A wind turbine produces a variable amount of power up to 3450w based on the current wind speed for wind conditions see weather it works day and night compared to a solar generator which only works during the day.
Solar panels produce no power during the night and during an eclipse and wind turbines are completely unreliable.
They will spin equally well in any direction.
Just as long as the turbine itself is in the zone.
It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse it can be placed in a wind turbine s exclusion zone with no effect on the turbine.
Wind turbines make a hell of a lot of power but unpredictably.
As for flat trees and things hurt the productivity of turbines and hence super awesome.
The big downside to turbines is the large amount of clear ground they require.
They also need lots of space so place solars in their exclusion zones.
Wind turbines on average produce more power than solar panels however they do it sporadically where as solar does it on a regular cycle.
They will spin equally well in any direction.
Solar generators may be protected by surrounding them with walls but they must stay unroofed to operate.
Solar panels supply 1700w during the day while turbines can supply up to 3000w max and will work both day and night.
The wind will be weak when you most need it but they re excellent when buffered by a large battery bank.
If the colony has no other backup power source it is highly recommended to keep some additional batteries behind a power switch on a separate network see hazards above so they can be brought online in the case of a short.
Wind turbines can also share restricted zones.